Raulex Docs
  • â„šī¸Introduction
  • đŸ–˛ī¸User
    • đŸ’ģConsole
      • đŸ•šī¸Access your console
      • 🚀Creating an Application
  • đŸ“ĻProducts
    • 🔑KeyCard Rooms
      • âŗClaiming free trial
      • 🚀Installation
      • 🔧Modifying Configs
        • đŸ—ī¸Structure of Configurations (Schema)
        • đŸšĒAdding a new door
        • đŸ“ĻAdding a new Loot Pool
    • â›ŗCapture The Flag
      • âš™ī¸Configuration Schema
        • đŸ—’ī¸config.yaml
        • 🌎zone.yaml
        • 🎁lootpool.yaml
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  • 🏁 Capture the Flag
  • âš™ī¸ Configuration Overview
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Capture The Flag

🏁 Capture the Flag

In this exciting event mod, a flag đŸŗī¸ spawns at a designated location on the map. Players must control the area for a set time to successfully capture it. Once captured, the flag carrier must transport it to a hidden destination (visible only to the carrier). However, the enemy team đŸ‘Ĩ can track the carrier's position once the flag is picked up.

If the carrier is killed, the flag is dropped and must be recaptured after holding the area for a brief period. The flag carrier cannot use vehicles đŸšļ and must travel on foot. Upon successfully reaching the target location, the carrier is rewarded with loot 🎉.

âš™ī¸ Configuration Overview

The configuration for the RaulexCTF system is divided into four key components:

  • 📝 config.yaml The main configuration file where global settings for the Capture the Flag event are defined.

  • 🌍 zones/<zoneName>.yaml Each zone has its own configuration file. These files define the specific settings for the different zones in the map, such as spawn locations and capture times.

  • 🎁 loot-pool/<lootpoolName>.yaml These files define the loot pool for the event, detailing what rewards players can receive upon successfully completing the objective.

  • đŸ“Ļ editor-imports/<editorexportFile>.dze These files contain exported data from the editor, allowing for map-specific configurations and settings to be imported easily.

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Last updated 7 months ago

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