πŸ—οΈStructure of Configurations (Schema)

πŸšͺ Door Structure

Tisy Base.yaml
locationName: Tisy Base # any name
buildingName: Land_Mil_Barracks2 # name of building.
buildingPos: 1647.3851318359375 453.15576171875 14335.37890625
buildingDir: 59.459930419921875 0 0
doorIndex: 0 # this is automatically generated by the converter tool. indicates the door index of the building
openFor: 300 # Door be open for 300 seconds.
openDelay: 5 # 5 seconds delay before door is opened.
closeOnRestart: true # should door be force closed in event of a server crash/restart.
onOpenNotificationMessage: A KeyCard Door has been opened! # notification to be shown to players when someone opens the door. leave '' if you do not need a notification. 
keyCards: # an array of items that can be used to open the door.
  - Banana
  - RedemptionKeyCard_01
cjLootChestLocationNames:  # link the CJLootChest location you want to link to the door.
  - Tisy Headquarter 1st Floor 
  - Tisy Headquarter 2nd Floor
  - Tisy Headquarter Bunker
crates:
  - crateName: Paragon_MiliCrate_Grey # This can be any container.
    cratePos: 1652.728515625 453.234130859375 14330.2646484375
    crateDir: 59.459930419921875 0 0
    lootPool:
      - Snipers # Name of the loot pool you want this crate to be connected to.
      - Weapons
  - crateName: RedemptionMilitaryCrate# This can be any container.
    cratePos: 1654.6863546 453.65756 14337.647457
    crateDir: 59.459930419921875 0 0
    lootPool:
      - Armor
      - Clothing
      - Food

πŸ“¦ Loot Pool Structure

βš™οΈGlobal Config

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